![]() ![]() The best option is to play “bull-pen,” a battle mode that forsakes racing for extra vehicular destruction. There is a lengthy campaign mode for folks who really want to get the most out of their Carmaggedon experience, but I personally found it all so tedious that I can’t imagine why anyone would want to use it voluntarily. You have to decide to drive fast or have control of your vehicle, which gets tiresome quickly. Essentially they all feel like tanks, and it’s difficult to cruise around levels with much speed. The cars themselves look ok, but they handle pretty horribly. It mostly just looks clunky and ugly, no matter what the setting (do you miss game characters who seem to get stuck in a single pose when you hit em’ with a car? Good news, they’re back!). Perhaps this was done with 90s gaming nostalgia in mind, but if so, it’s not stylized enough to feel deliberate. ![]() The graphics are pretty rough, and Carmageddon: Max Damage almost looks like a barely passable PS3 game. Not that you’ll be able to notice much difference between the racing locations. There are various types of events and challenges in every area, and the more you play the more locations you unlock, including everything from a construction site to a brothel (so, it’s a very inclusive game…sigh). Crunching people will also earn you points to fix your damaged vehicle mid-match, which is a nice touch. Pretty much anything that will increase your chances of causing more death and dismemberment. You can add all sorts of ridiculous weapons to your vehicle, such as spikes, blades, flame-throwers, or even giant vacuums to suck people towards your car. ![]() ![]() Yet somehow Carmageddon: Max Damage was created as its own game, which means there are all sorts of customization options and extra tracks to fill things out. Now, it’s the sort of thing you might expect to find as a mini-game in GTA, not as a full standalone release. Unfortunately, this type of game, which would have been really exciting in 1997, seems limited by the standards of 2016. Stainless Games has designed a product meant to appeal purely to gamers’ basest desires for destruction, and to be fair, there’s a market for that. That’s pretty much all there is to the game at its most basic level. Either a) cross the finish line first (how original!) b) destroy all the other cars (smashy-smashy!) or c) splatter all the pedestrians and cows that you see (ew!). Essentially it’s a racing game designed to bring out the absolute worst in people. The Carmageddon series apparently kicked off in 1997, which makes sense, since the latest offering very much feels like a Twisted Metal clone (with a little Death Race 2000 tossed in for good measure). If you’re looking for anything new or special, look elsewhere. But as long as there’s a controller in my hand, my love of old fashioned boom-boom seems to know no bounds! All of which brings me to Carmageddon: Max Damage, which, as you can likely surmise from the title, is a game rooted exclusively in providing righteous carnage, with little or no interest in supplying anything else. I guess I thought having a passion for destruction and going through adolescence were mutually dependent. For some reason, I thought I might like smashing stuff a little less as I aged. ![]()
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